Rescue the princess app – funware by Lost Garden

Daniel Cook of Lost Garden recently gave a talk about applying game mechanics to user experience design, that is, funware. His presentation offers great insights and ideas on how to go about applying game-like structures in non-game applications thru using game design patterns.

According to Daniel Funware works because it uses exploratory learning to motivate the user/player. Learning becomes fun! This is also what Mihály Csíkszentmihályi theory of Flow discusses as the “optimal experience”. It’s pretty easy see how this is a powerful concept: simply contrast learning skills in Super Mario vs. trying to bend Photoshop to your will.

Daniel’s presentation is a must read for anyone interested in Funware!

Explore posts in the same categories: blog

Tags: , ,

You can comment below, or link to this permanent URL from your own site.

One Comment on “Rescue the princess app – funware by Lost Garden”

  1. Daniel Cook has now posted a video of his presentation:

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: