Rescue the princess app – funware by Lost Garden
Daniel Cook of Lost Garden recently gave a talk about applying game mechanics to user experience design, that is, funware. His presentation offers great insights and ideas on how to go about applying game-like structures in non-game applications thru using game design patterns.
According to Daniel Funware works because it uses exploratory learning to motivate the user/player. Learning becomes fun! This is also what Mihály Csíkszentmihályi theory of Flow discusses as the “optimal experience”. It’s pretty easy see how this is a powerful concept: simply contrast learning skills in Super Mario vs. trying to bend Photoshop to your will.
Daniel’s presentation is a must read for anyone interested in Funware!